May 20, 2009, 09:08 PM // 21:08 | #1 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Texmod on Armor
What causes this to happen and how can it be prevented?
Last edited by Eragon Zarroc; May 21, 2009 at 02:10 AM // 02:10.. |
May 20, 2009, 09:14 PM // 21:14 | #2 |
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Either the file type or the editing program doesnt support alpha channels. alpha channels are used in Gw to represent transparency and shine.
Most "advanced" graphics programs (GIMP, PS etc.) support them, Paint doesnt. Also try a file format like BMP or PNG. There are ways around this effect but they severaly reduce the quality of the mod. If you ever have any questions or need help with modding feel free to ask - Always happy to help a fellow modder ^^ |
May 20, 2009, 09:51 PM // 21:51 | #3 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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lol, was using paint ;-) this one was done in BMP. i'll try PNG i suppose. if that doesn't work, i'll just chalk it up to being paint's fault then ;-)
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May 20, 2009, 10:11 PM // 22:11 | #4 |
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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You cannot use paint with any format. Paint doesnt support the alpha layer. Any bits that should be transparent will apear as solid blocks (like the blades on that armor) and the shine factor will be turned to max. Try GIMP - Totally free.
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May 20, 2009, 11:45 PM // 23:45 | #5 |
Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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it's Iron man
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May 21, 2009, 12:31 AM // 00:31 | #6 |
Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Haha I kind of like it. You look like some kind of fish-man.
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May 21, 2009, 12:58 AM // 00:58 | #7 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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i did it using gimp, had the same effect. tried both .png and .bmp, neither had a different effect. any other reasons it is doing this? i know i've seen armor mods before, lol i even tried editing the that bright sheen. all that it did was change it's color, lol.
Last edited by Eragon Zarroc; May 21, 2009 at 02:00 AM // 02:00.. |
May 21, 2009, 01:15 AM // 01:15 | #8 |
Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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what dye did you use. O.O i want some lol
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May 21, 2009, 01:34 AM // 01:34 | #9 |
Banned
Join Date: May 2009
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I really like that haha I want some
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May 21, 2009, 02:56 AM // 02:56 | #10 |
Grotto Attendant
Join Date: Apr 2007
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Use GIMP. Use .dds format. For both ripping from the game, and for editing.
As mentioned above, the problem is that somewhere along the line you're setting the alpha channel to solid white, and that's causing GW to render you texture with 100% reflectivity. You need to preserve the original alpha channel. If you use search, you can find a post by me somewhere explaining how to do that using GIMP. |
May 21, 2009, 04:05 AM // 04:05 | #11 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Reminds me of (i think) necro primeval, or mebbe its ancient. Eitherway, gogo fish armor.
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May 21, 2009, 04:32 AM // 04:32 | #12 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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May 21, 2009, 04:41 AM // 04:41 | #13 |
Grotto Attendant
Join Date: Apr 2007
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May 21, 2009, 05:47 AM // 05:47 | #14 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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GIMP .dds plugin
Do you have this plugin for GIMP? Last edited by MisterB; May 21, 2009 at 05:59 AM // 05:59.. |
May 21, 2009, 05:54 AM // 05:54 | #15 |
Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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When you extract a texture from the game the transparent parts of it, most likely aren't transparent.
If you extract the textures as .tga files, the alpha channels should still be in tact. So when you edit the image, in addition to the red, green and blue channels there will be an additional channel which 'masks' the transparent areas... (I understand how it works much better than I can explain how it works as I'm not familiar with the correct terminology.) =P So, yeah... try using .tga and see how that works. Unless you plan on changing the shape of a texture, you won't even need to touch the alpha channels... |
May 21, 2009, 07:06 AM // 07:06 | #16 | |
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
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May 21, 2009, 07:17 AM // 07:17 | #17 |
Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Ahh, I've only really played with UI elements so that was never a problem for me =P
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May 21, 2009, 08:03 PM // 20:03 | #18 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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attempted .tga. after airbrushing a blade with red, it came out to be a green sheen, lol. no super sheen all over the armor though. as for the .dds plugin, do i extract that to the gimp plug-in folder or something else? i'm fairly inexperienced with gimp, just downloaded it yesterday ;-)
Last edited by Eragon Zarroc; May 21, 2009 at 08:58 PM // 20:58.. |
May 22, 2009, 02:05 AM // 02:05 | #19 |
Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Tga is okay, but for file size you should stick to .dds format. If you work with tga, your final file will end up 4 or 5 times larger than it could be with dds.
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